One piece of dialog that felt bizarre to me was when both Norah and Harry referred to each other as “old pal”, which seemed like an odd way to refer to a spouse. And despite her constant banter, she never really wears old – aside from a couple minor moments where she repeats dialog. Every note, photograph, or hint she uncovers, she has a bit of dialog to utter along with it, sometimes providing additional hints by offering her own insights. The highlight, of course, is Norah, as she narrates her journey. The game is also filled with amazing ambient noises, from buzzing of insects to the rush of running water. Throughout the game, a beautifully orchestrated soundtrack plays in the background, with it sometimes taking the front seat as the game reveals an exciting new plot twist. Heed my advice play this game with headphones or a really good surround sound system. The Siren’s CallĬall of the Sea is an auditory delight from start to finish.
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Granted, it’s not uncommon for games to use the invisible wall technique, but it, unfortunately, ruins the immersive experience. If I had to fault the visuals at all, it would be with some of the level designs where my movement was impeded by an “off-limits” invisible wall. In fact, swimming in the water is a neat experience and created some of the most memorable moments in the game. Another visual highlight is the amazing water effects, both above and within the water. But I will say the scene where you play the massive organ was just incredible. I really don’t want to spoil these moments, as my words would hardly do them justice. Throughout the game, there are some really awe-inspiring moments and views. Each chapter takes Norah to a new area on the island and each area was uniquely different from the last. I ended up running around the chamber switching the dials at random praying I’d just get lucky – and I did.Ĭall of the Sea is a gorgeous looking game. Mind you, I didn’t figure out the puzzle, just completed it. One of the producers graciously took the time to send me an email, but by the time I received his email, I had already completed the puzzle. I was so confused, I even reached out to the developers for help. There were plenty of hints and clues around the chamber, yet I still could not wrap my head around what needed to be done. The puzzle required rotating four dials in one of four directions to create “words”. In fact, I spent at least 2 hours, possibly more, trying to figure out what the heck I was supposed to do to complete the puzzle. While the chapter 2 puzzle issue was due to a lack of fully exploring the area, the chapter 4 puzzle was a far different beast altogether.
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The other issue I had was with two particular puzzles one in chapter 2 and one in chapter 4. There are still times I might want to walk, and for those moments, I could just press the right trigger to walk. I almost wish the developers would add an “always run” option in the menu. Unfortunately, this meant I spent the entire game holding the right trigger down just to explore the island. However, once she arrives on the island, she soon finds the strength to jog around – completed by holding the right trigger down. For one, Norah walks very slow, in part due to her illness. However, along my journey, I had two frustrations.
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For the most part, the pace was relatively smooth, with areas rarely outgrowing their welcome. I would guess that the six chapter campaign took me approximately 7-8 hours to complete. The story is conveyed through notes and letters Norah discovers along her journey, and you’ll frequently hear Norah’s stream of thoughts as she adventures along. That doesn’t mean you won’t feel a sense of tension as you uncover a number of truths about Harry’s expedition and the tribes that lived on this island long before. In fact, there is no danger at all lurking throughout the sometimes dark and unsettling areas you’ll explore.
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As Norah observes different objects, hints and clues, she’ll jot them down in her log book, which can be easily referenced with the tap of a button. You can’t die in Call of the Sea.
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Many of these puzzles will require a keen eye, looking around the surrounding area for clues and hints on how to complete them. Along the way, you’ll encounter a variety of puzzles that must be completed to proceed. You’ll explore a variety of different environments, discovering various camps and items left by Harry and his crew. Call of the Sea is a first-person adventure that reminded me of classic adventure games like Myst and The 7th Guest.